3/9/2024 0 Comments Tribal wars train script![]() LC's + Axes earlier than just rushing LC's without Axe+Spear Farming Farming with Spear + Axes prior to LC tech will enable you to produce Once you can afford to produce LC's non-stop, then you can produceĪxes. Rushing LC's does not account this economic -The purpose Post-BP Spear + Axe Farming is to maximize your capacity to.LC's 24/7 with stables level 3, then you are not advised to produce anything else -Once you have LC's, produce NOTHING but LC's.Your LC tech (more information about tech system: link) -The money you make post-BP from the inactive villages will more than pay for.Light Cavalries (LC) are the most time and cost efficient unit for farming and because of.Check the number of axes and spears without wall, with lvl 1 wall etc. IMPORTANT: use the simulator, you need to protect all the troops. If your army come back without full haul, you need to spend less units to more villages. -an ideal target is about 5-10 axes and 5-10 spears per farm, depending on.-The purpose of axes = to escort your spears so they don't die while farming.-The purpose of spears = to afford to buy axes pre-BP (read more here).Keep in mind: in one inactive, 26 points-village there are 3000 resources (1000 wood, 1000 clay, 1000 iron) For this, you will need several groups of a few axes + Rushing LC's is not good because you will not have enough units to empty these Person to empty the warehouses of the inactive villages. ![]() When the Beginner Protection(BP) ends in your area, you must be the first.However, the values stated in this guide should give you You can not predict exactly what the resource ratios your hauls willĬome, so therefore it is impossible to say which exact resource upgrades you Sometimes the situation calls for something different.You may want to use premium points (Farm Assistant) to make farmin simpler. The more you farm (attack and get resources from other villages), the faster you grow. The most professional players are always in the middle of the map. Wait a at least a week, and start your game at the edge of the map. If you are just getting familiar with the game, or do not have that much free time, do not register at opening of the world.First of all, you need to understand the fact, there are several strategies to play the game, this guide is only one approach (a pretty good one :P) out of the hundreds.To noble then you should figure out which player in that area is doing the mostįarming and noble him instead (to find the player use: Ranking->In a day->Resources plundered). If the village is being farmed, and you are left with no alternative direction Players in that area are not farming, so when you noble in that area you will Standards, and if the warehouses are full it means you hit the jackpot. Look for villages that are clearly farmable by your Only when you control a massive area, something like 20% of the entire that is covered by your villages shouldĪ good way to decide which direction you want to expand first would be to send Players within your region that you do not want to be growing or you do not want Yours that are a threat, you should be cat(apul)ting down their smithy so you can keepĮxpanding elsewhere, unless they are the best target in the nearest 20.Ĭontinue with that strategy until you have a large area, and simply cat down If there are more than 2 villages within 10 times of The same should be for your 3rd and maybe your 4th village.Īfter that simply just noble the most threatening players within 10-20 tiles ofĪny of your villages. Noble far away from your main so that you can effectively double (or almost double) your farming Nobling inside yourįarming radius does not increase your income. The farther outside of your farming radius the better. Your first noble target should be at least 10 tiles away from your main. As I have already mentioned in this guide: you should noble these villages at or near the edge of your farming area from your main Whichever is higher out of the four, you should noble that target first. Script's code: javascript:function MarketMain()
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